

10-minute challenge: Just 10 minutes to complete the entire game. Hardcore Mode: Get hardcore with faster enemies, less reaction time and all guns only have 1 shot. Don’t Shoot: Try to complete the game without shooting. Time Trial: Race against your best scores in both in-game time (slowed down) and real-time. Headshots Only: Test your aim where only headshots take out enemies. Endless Mode: Select a battleground and survive for as long as you can. While the main campaign isn’t all that long - I think I clocked in less than 3 hours and played it all in one sitting - the meat is in its challenge modes. No matter how many times I ducked in cover and dodged around bullets I did not once experience any motion sickness or the VR sweats.
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The head tracking is well done, standing is the best so that you have the full movement of dodging and side stepping as long as you stay within the camera boundaries. There is a finesse to throwing it regardless if its overhand or backhand, you have to move and release like throwing a dart a soft straight forward movement. It wasn’t until around chapter 3 of flinging objects that I realized you can’t throw them like you would in real life. This leads me into one of the only mechanics that really has a learning curve. Usually I failed a mission because I threw a knife or any of the various items and completely missed my target. The game never feels unfair though, considering you have the ability to freeze time and think about your next moves.
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By chapter 3 and on you will be expected to perform as a professional bullet dodger. While the first 2 chapters are fairly easy, letting you get the feel of the motion controls and the overall mechanics of the game, don’t expect that easiness to continue. If you get hit once by anything you will get sent back to the beginning of the chapter. The campaign offers 5 different chapters with a total of 26 different levels.

That’s about it, but it doesn’t have to be anymore than that because it is so well done and so much fun in VR. Time only moves when you do and you’re put in situations where you have to use whatever weapon or item that is around to dispatch the wave of enemies while dodging bullets and melee attacks. The gameplay isn’t much else than what was previously said. This game makes you feel like a total bad-ass while completing a totally meta story mode or taking on plenty of its challenge modes. Use literal mind blowing telekinesis and slow motion dodge an onslaught of bullets. There are no health bars or ammo pick-ups, all you get are the items that are given to you in the stage to throw or use to disarm an enemy so as to steal his weapon. You’re more often outnumbered and outgunned than not and you will need to strategize when to dodge and attack. SUPERHOT VR is the FPS in which time moves only when you move, hence why it is just perfect for VR. SUPERHOT VR is actually a separate game than the standard version, it offers slightly different gameplay and levels, but the core of the gameplay is the same. So was the wait for the PSVR version completely worth it? SUPERHOT is the game that I always envisioned playing in VR, giving me the power of Neo from The Matrix, pulling off awesome kill chains and dodging incoming bullets in slow-motion. I never gave up faith that SUPERHOT was supposed to be a VR game so I waited all this time to play it. From the very first time I saw SUPERHOT I knew immediately this had to be a VR game, but to my surprise it was just a standard controller/keyboard played game.
